New Zealand Statistical Association 2024 Conference


Charlotte Jones-Todd

University of Auckland

Poster display: A Virtual Experiment to Teach Experimental Design


A problem faced by many (bio)statistics students is linking textbook scenarios to real-world examples. This can cause a disconnect between statistical theory and application. For example, students can outline the methodology but struggle to implement it in real-world scenarios, a requirement of their future careers.

One example of this is experimental design where students are often able to discuss the principles of experimental design, but struggle to link and employ them to the design of an experiment and the analysis of real-world data. Having no “hands on” experience of the data collection process distances students from the examples underpinning the statistical concepts.

As much as we might like to provide this “hands on” experience, in reality, it is impossible to do so in a single semester. Therefore, I developed a virtual alternative: an educational game that provides students with the experience of designing an experiment and collecting their own unique dataset in a cost- and hassle-free way.

The game is designed to scaffold the learning process by incorporating interactive checkpoints so that students can simultaneously design their experiment and be immersed In the mechanisms and terms of experimental design. To foster engagement the game is designed with a motivating backstory and a balanced aesthetic. Here you’ll see the design and layout of the game and, of course, get an opportunity to play it! Welcome to Farm Rescue The Tomato Trials!

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